Looks like the issue isn’t resolved yet. Just ran into it again after 4 turns.
Makes it nearly impossible to implement any advanced functionality that can’t be one-shot. Any phased approach is bound to end up with an internal error.
edit: Officially trapped in one prompt → internal error hell now..
Maybe I can finally move away from my hacky solution for multiplayer in my project, and actually test it without having to download and run it locally.
NodeJS imports in sandbox, like this, are a bit jarring:
Where exactly did you get that info? Are you telling me this could actually stay broken for 2 days? That’s an insane amount of downtime for a platform like this.
From what I’ve been able to fiddle around with in the new version, it does seem like an improvement (especially performance wise), and the move to make it more like a local dev environment is great.
The removal of the ‘Clear chat’ does seem like a regression, and the ‘Remix’ seems like a weird move. But let’s see how it turns out once we start using it. Maybe it all makes sense once it starts working correctly.