AI Studio only makes one change and then keeps giving errors until you copy the app

I’ve only had this problem since today, never encountered it before. I can chat with the AI and make my request in several messages without any problems, but as soon as it makes the changes, I can no longer chat with it. It throws up error after error. The only solution I’ve found so far is to make a copy of the app, clear the conversation, and start again.

Does anyone else have the same problem?

3 Likes

It’s getting worse by the hour. If you need an ID or anything else for the Google team, let me know.

Still the same exact issue than yesterday. Except now that only 1 message I can send without crash/error.


It’s impossible to get it to work now, it always gives me errors, even if I change the model. Am I the only one experiencing this?

prob2

Not seeing the issue here. Have you tried disabling ad-blockers?

But might as well just move on and find another platform. It seems Google is dead-set on turning AIStudio Build into a slop-machine in hopes of attracting consumers to pay the bills, leaving the more serious developers in the dust.

I’m about half a prompt away from discarding AIStudio Build and never looking back.

They used to have an amazing tool, but 3 days ago was when they finally decided to just make it unusable for anything else but “Make me a Pokemon website” prompts.

Infuriating to say the least.

No, I ran an analysis with a new session and it seems to be a buffer overflow due to the number of files I had and probably also the fact that during archiving or copying, invisible metadata related to the project can remain corrupted.

What I don’t understand is that when I reimported each file one by one, there was no problem and it resumed its activities.

*About Ad-Block : It has always worked with Ad-block enabled. I don’t see why this would cause a problem only now and not on the other new session with Ad-block also enabled.

Just because something worked in the past, is no guarantee that it’ll work today. Especially not with how Google is treating the AIStudio platform. So, it was just a long shot, in case you hadn’t tried it yet :slight_smile:

My main project currently has 864 files, and can load/run just fine - even if I start a new blank project and import it as a zip file (making sure there are no package.json, vite.config, etc. in it - just the files that Build normally exposes).

Google deserves credit for providing access to these tools free of charge. I can’t complain on that front, and having worked in Q/A in various fields for several years, I am more than understanding when it comes to this kind of error. I’m just trying to do my bit and hope that a Google developer finds a solution that will benefit everyone. Nothing is perfect, but everything strives to be.

I hope your experience with Google Studio will improve over time.:vulcan_salute:

1 Like

Yes, errors happen, and I can accept that (my work code supplies functionality for 300k+ users, and sometimes things just break, so I get it).

What I can’t accept is massive regressions, that objectively make the tool/application worse - enshitification as some like to call it.

I have used this tool for ~6 months, with the first 5 months being absolutely glorious. But Google has clearly decided they want to go another route, and cater to lowest common denominator.

Sorry for hijacking your thread with my complaints. I’m just really ticked off these days, ever since they clearly changed the core system prompt ~3 days ago, making the tool unreliable as a code partner (can’t even explore options anymore without the tool immediately implementing whatever it thinks is best, despite me having both instructed it to come up with a robust plan first, AND having an ‘aggressive’ system prompt in place to try and halt its eagerness).

Sometimes it’s all a matter of perspective. For you, six months ago was glorious. In my experience, for example, six months ago I couldn’t accomplish what I’ve achieved in one month since January of this year. But the applications are so wide and varied that it hardly surprises me.

And no problem with the thread if it can give a little more insight and get feedback from a developer by some miracle. It can only be beneficial.

1 Like

Yes, it’s a matter of perspective.

I made another project before the current one I’m working on, and figured out what the limitations were, as I was struggling with the tool, and couldn’t accomplish what I wanted (like you). But I then spent a lot of time analyzing the whats and whys, and came up with a solid instruction base (basically a vSDK for LLMs), and it worked flawlessly.

I was able to create the massive projects I wanted. Push the system to its limits. But then, Google shifted gears, and decided to make the tool much more rigid and ‘consumer friendly’, and in the process, invalidated everything that made it such a great tool in the first place (the first signs were the revamp of the UI and forced recompiles).

I get that the tool is in a perpetual WIP state - it just makes me so sad to have experienced what the tool can be, only for it to be downgraded to what some people wanted it to be (a slop-machine that requires zero effort).

Thanks for listening to my sob story :smiley:

Oh, and obviously hope your issue gets resolved!

1 Like

Still the same issue, even when I trying to delete some files, it continue to get me errors on errors.

Any Google Dev Angel ? x)

Curious. The bug has hit me too now.

Two prompts in: `Error while streaming response: _.QG: An internal error has occurred.`

Happens with both 2.5 and 3.

Only way to recover is to copy the app (or load in new window) and clearing the context.

If it’s the same for me, unfortunately at some point it stops working altogether.

Can I ask how big your project is?

Just to rule out if it’s a context length issue, or something else. I don’t think it is though, as yesterday I could do multiple turns without errors on the same codebase. It started happening just a few hours ago here.

Are you using the system prompt?

I must have less than a hundred files. At first, I thought it was my multilingual translation files that were causing the problem, but I couldn’t find any logic in it.

Yea okay, not related to the project size then.

I’ve had it choke on specific types of files with binary values in it (pre-calculated arrays for marching cubes algorithm), but aside from that, I don’t think special characters should be an issue.

It must be related to a limitation. If I remove certain files, I can communicate with it, but when I do the same thing later, I only get errors.

Strange. I hadn’t added any new types of files when the bug hit me.

The most atypical types of files I have in the project are .ts wrapped .vert and .frag GLSL files, but those have never caused an issue (aside from Gemini forgetting to close the string sometimes, but that’s understandable).

What type of files are you having issues with?

I don’t know which ones specifically, my app is a game in React.