Hey everyone!
I’m an artist with a little C# experience, and I wanted to share a successful “builder” story. I just published my first full Unity game, Riddle Path, to the Play Store entirely using Antigravity as my coding copilot.
The Project Stats:
- Time: 3 months from concept to store.
- Scale: Over 16,000 lines of AI-generated/guided C# code.
- Complexity: 4 localized languages, custom mist-clearing shaders, and a UI that scales perfectly to tablets and foldables.
My Workflow:
As an artist, my traditional workflow is in 3D. I used Antigravity (mixing Gemini Flash and Claude Opus) to handle the heavy lifting of the engineering. My biggest takeaway for this community is the power of the “Undo” button—instead of arguing with the agent when a bug appears, I’ve found that reverting and re-prompting from a different angle is the fastest way to maintain a clean architecture.
Antigravity didn’t just give me snippets; it acted as a true agent, managing my workspace rules and project structure seamlessly.
Check out the final result here:
I’d love to hear feedback from other builders here
