Showcase: Shipped a 16k-line C# Unity Game using Antigravity (Non-coder perspective)

Hey everyone!

I’m an artist with a little C# experience, and I wanted to share a successful “builder” story. I just published my first full Unity game, Riddle Path, to the Play Store entirely using Antigravity as my coding copilot.

The Project Stats:

  • Time: 3 months from concept to store.
  • Scale: Over 16,000 lines of AI-generated/guided C# code.
  • Complexity: 4 localized languages, custom mist-clearing shaders, and a UI that scales perfectly to tablets and foldables.

My Workflow:
As an artist, my traditional workflow is in 3D. I used Antigravity (mixing Gemini Flash and Claude Opus) to handle the heavy lifting of the engineering. My biggest takeaway for this community is the power of the “Undo” button—instead of arguing with the agent when a bug appears, I’ve found that reverting and re-prompting from a different angle is the fastest way to maintain a clean architecture.

Antigravity didn’t just give me snippets; it acted as a true agent, managing my workspace rules and project structure seamlessly.

Check out the final result here:

I’d love to hear feedback from other builders here

3 Likes

Hi @balrubo ,

Welcome to the Forum!
Incredible work! Thanks for putting this together and sharing it with the community.

thanks! I really appreciate it :slight_smile: it was an awesome experience building this without knowing how to code haha. Looking forward to seeing what else people make with the platform!

This is awesome - well done.
I am doing something similar now with Godot, and more than anything, enjoying myself.

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thanks! I haven’t actually tried Godot yet because I was already somewhat familiar with the Unity ecosystem, but I can imagine it’s an incredibly similar workflow over there right now. You literally just ask the AI what you don’t know, and it builds the logic for you!

It is honestly amazing, and a little scary, thinking about the times ahead of us and how fast this is moving. But definitely enjoying the ride for now!