I saw this part TFLite GPU backend uses OpenGL ES 3.1 compute shaders or OpenCL.
in README.md.
But when I built it with -DTFLITE_ENABLE_GPU=ON
, it seems it only builds the openCL codes.
Checked the CMakeLists.txt, couldn’t even find any openGL source included by the build target.
So I got a bit confused, is it possible to cmake tesorflow-lite with GPU backend openGL?