Using Google AI Studio for Niche Creative Brainstorming: A Hitman Absolution Mobile Use Case

Hey everyone,

I’ve been exploring the capabilities of Google AI Studio for tasks beyond simple content generation, and I wanted to share a fascinating experiment in creative strategy.

Instead of generic prompts, I decided to give the model a very specific and constrained context: the world of the classic stealth game, Hitman Absolution Mobile. The game is all about solving complex puzzles in dynamic environments, which I thought would be a great test for the model’s logical and creative reasoning.

My prompt was something like:

“You are a mission designer for a stealth game. Using the setting of a crowded, festive city square from Hitman Absolution, brainstorm three unique and silent methods for an assassin to eliminate a target. Focus on using environmental objects and NPC routines, not direct combat.”

The results were genuinely impressive. The AI didn’t just suggest generic ideas; it came up with plausible, multi-step scenarios:

  • One idea involved sabotaging a food stall’s propane tank to create a “gas leak” distraction, luring the target to a secluded area.

  • Another focused on manipulating a series of audio-visual cues to cause a panicked crowd movement, creating a window of opportunity.

This experiment highlighted how powerful Google AI Studio is as a “creative partner.” By providing a rich, detailed context (like a specific game level), the model can produce nuanced and domain-specific ideas that are immediately useful.

It feels like a massive leap for solo developers, writers, or even D&D Dungeon Masters who need a brainstorming assistant.

Has anyone else tried using Google AI Studio with highly specific contexts from games, books, or movies? I’m curious to see what other creative applications you’ve discovered.

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Hi @Md_SERAJUDDIN
Thank you for your feedback. We appreciate you taking the time to share your thoughts with us.

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I’ve been using GAIS to develop an app for GMs to use while running an RPG at table. It creates NPCs on the fly, as well as tracks the world they are running. The Gemini 2.5 Pro AI does a really good job of coming up with world-specific NPCs, and the prompt engineering practice in guiding it through the development process has been very instructive! (Also good for my portfolio, https://github.com/daveedfaear-ops/daveedfaear-ops.)

I have played with “mini” AIs in the past (Coursera Skills Lab) to develop PBM game trackers, use the AI to create content, and so on, and wish I still had time to play around with the concepts! Interested, however, in your prompting experiences with GAIS.

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