# How i should make a game?

**URL:** <https://discuss.ai.google.dev/t/how-i-should-make-a-game/6355>\
**Category:** Gemini API\
**Tags:** feedback\
**Created:** [June 25, 2024, 6:43pm UTC](https://discuss.ai.google.dev/t/how-i-should-make-a-game/6355 "2024-06-25T18:43:43Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![OrangiaNebula](https://d1dlmcr85iqnpo.cloudfront.net/user_avatar/discuss.ai.google.dev/orangianebula/32/480_2.png) [@OrangiaNebula](https://discuss.ai.google.dev/u/OrangiaNebula)\
**Post date:** [June 25, 2024, 6:57pm UTC](https://discuss.ai.google.dev/t/how-i-should-make-a-game/6355/2 "2024-06-25T18:57:09Z")

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Welcome to the forum.

Without going into game development in general (which is outside the scope of this forum), to utilize large language model technology in a game, a popular approach is to create detailed personas for individual agents and allow them to freely interact in a game world.

One poster recently showed such a game here: [I've built a prototype for a detective game](http://discuss.ai.google.dev/t/ive-built-a-prototype-for-a-detective-game/5465)

There are numerous research articles on the topic, a review article (that contains references to related work) is at [[2304.13269] Games for Artificial Intelligence Research: A Review and Perspectives](https://arxiv.org/abs/2304.13269)

Hope this helps!

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