Hi everyone,
I’m experimenting with AI-generated dialogue for a life simulation game concept inspired by Tomodachi Life.
I’m interested in using the Gemini API to create NPC conversations that:
- Remember previous interactions.
- React differently based on personality traits.
- Generate natural and varied dialogue.
- Keep responses family-friendly and consistent.
Has anyone built a similar system with Gemini?
I’d appreciate advice on:
- Prompt engineering strategies.
- Context and memory management.
- Structured JSON outputs for game events.
- Reducing token usage while maintaining conversation quality.
If you have sample prompts or best practices, I’d love to learn from your experience.
Thanks!